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Overwatch Makes No Sense, THE SEQUEL! Yes, I made a part 2! So many people saw the first one that I had to. So here I am, back at it again with the hardcore nitpicks! Let me know what you think makes no sense!

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Time for me to point out all of the things that makes no sense in a video game… and then it’s time for you in the comments to either correct me or join me in the fun 😀

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Shout out to Domics! I didn’t realize until later that I used one of your drawings in a 2 second clip of this video. Check him out he’s great 👍🏽 read more

Nintendo Direct 9.4.2019 Reaction from Andre Black Nerd Comedy.
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#NintendoSwitch #SmashBrosUltimate #Overwatch

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Andre Black Nerd Comedy Reaction of Nintendo Direct 9.4.2019 presentation including new info on Overwatch on Nintendo Switch, Luigi’s Mansion 3, Super Kirby Clash, Banjo-Kazooie and Super Smash Bros. Ultimate updates including more DLC fighters announced including Terry Bogard in Smash Bros and Sans in Smash Bros, The Legend of Zelda: Link’s Awakening, Dragon Quest XI S, Tokyo Mirage Sessions, Doom 64 on Nintendo Switch, Rogue Company, Super NES Online on Nintendo Switch, Tetris 99 Version 2.0, Mario & Sonic at the Olympic Games Tokyo 2020, Star Wars Jedi Knight II: Jedi Outcast, and a detailed presentation on Banjo & Kazooie in Smash Bros. from Masahiro Sakurai. read more

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Overwatch archive decryption complete. Strike team deployed.
Fight in the streets of Havana as Tracer, Winston, Genji, or Mercy to extract a high-ranking member of the Talon organization and unlock pieces of the past with over 100 items from last year and many new ones—including highlight intros, emotes, sprays, and more.
These archives are yours to explore starting April 16.

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STAGE 2 WEEK 1 – Overwatch League Season 2 – Best Moments
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Today we got more information on Archives with the reveal being Storm Rising, it includes an audio bite from a new character with info on what the mission is and who it will involve
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This is NOT an April Fools joke, the fallout of the massive list of buffs and nerfs has resulted in the 3-3 meta only shifting a bit. The massive patch didn’t really diminish the GOATS comp much other than the fact that bunker comps on some maps are somewhat playable on a couple defenses. Other than that, GOATS traded some Lucio speed for some serious CC control from Brigitte and Lucio so that the Winston version of the comp is actually MORE durable than it was before as those two supports can keep anything off of their Zen more easily. A bit of a balancing nightmare when nerfing goats was the goal, but instead Blizzard has proverbially kicked the can down the road with the goats meta, as it has been accidentally buffed not nerfed. The real culprit is Brigitte whose mere mention alone will trigger anger in the comments section of this video but truthfully, she does still dominate the objective control aspects of the game and seeing as that’s how you win in Overerwatch, being playable as a 3rd support is causing some serious problems for Team 4 to solve. If you enjoyed this meta discussion video please be sure to leave it a like and don’t forget to checkout Samito and Jayne’s streams linked below. read more

Jeff Kaplan commented on the developer update situation , Baptiste goes live in competitive today and ZP had some interesting info to share regarding Overwatch League meta
https://twitter.com/tempozp/status/1112807873929756679
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Big news today as multiple changes and updates have been announced whilst we also go over the best of april fools!
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The State Of Overwatch. 3 Things This Game NEEDS.

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#Overwatch #Ranked read more

In today’s YO vs Comments video we tackle the most relevant concept in Overwatch’s future (seeing as game Director Jeff Kaplan is a fan of the idea) 2/2/2 Locked Role Queue. Allowing for free form role/hero selection has resulted in years of chaotic unstable gameplay and an incredible unreliable experience overall. Players struggle to gain any momentum in learning a role because either, they can’t play it reliably often enough, are forced to fill on a different one – or don’t even have a proper team comp to begin with making a big % of games not contests of Competitive Overwatch, but instead won or lost at the hero select screen when Team A has a real comp and Team B doesn’t. All of this makes for the SR system to be far less legitimate of an indicator of ‘where a player is ranked’ due to this role flexibility problem and as well, the stability and reliability of the ranked experience is simply explosive due to its format. Despite this all being the case, there are some who are worried about the lack of creativity in a locked 2-2-2 (which at the high end it’s easily to be argued they’re’d be MORE creativity than there ever has been) but even so, it’s not like the playerbase is effectively utilizing all this “creativity” we’re currently awarded, no, instead we just get bad comps – nobody wants their games thrown “creatively” we want reliable competition. Queue times are also expected to go up for DPS players… So what exactly? What’s the alternative? 5 dps games back to back? Why jump into a game FASTER just to have it be a waste of time? That doesn’t work. Instead, players are more likely to learn non-DPS roles because they’re getting ranked PER ROLE, knowing that at any time, they can wait their turn to get EXACTLY the role they want, rather than negotiating at the hero select screen, bickering to get the team to play the comp they want. Yeah, the community isn’t handling all this “Creativity” too well, instead let’s have an actual competitive experience, leave creativity to the other modes – where tbh, FUN is reliably had. You may find, playing Quickplay is a far better experience most of the time than ranked is, so try it! If you enjoyed the video please be sure to leave it a like and don’t forget to subscribe! read more

Following an unexpected change to the Overwatch Paris map earlier this week on PTR, Blizzard has gone and changed Paris AGAIN. However, all may not be as it seems. Is there now more evidence pointing towards the 2019 Archives event being located on this map?

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*NEW* Changes BREAK Junkrat’s LAUNCHER!! | Overwatch Daily Moments Ep.722 (Funny and Random Moments)
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Jayne discusses Dafran’s big news.

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#Overwatch

There are seemingly infinite ranked misconceptions that exist within Overwatch and it’s seemingly Sisyphean task to combat them, as for every lesson taught, there’s a dozen more incorrect interpretations being manifested. To attempt to help the community strengthen their command of the game and stop modes of behavior that inhibit improvement, content creators like SVB attempt to isolate these incorrect approaches and replace with more successful habits. In his series What I Learned as a GM in Gold he dives head first into the frustrating and chaotic space of Overwatch Ranked where there is more confusion than command over the game’s core principles and from there, we can begin to improve. In this video we see ranked exposed as a series of misunderstandings that if a player can conquer, they can escalate up the ranks. If you enjoyed this interview, please be sure to leave the video a like and don’t for get to subscribe to YourOverwatch and SVB linked below! read more

On the PTR yesterday Junkrat and Reaper both got buffs that rework their kit in a big way.

Our video covering the patch notes:
https://www.youtube.com/watch?v=aadxRjRiVoI

Junkrat nades perform MUCH differently now eliminating the entire idea of the nades having a zoning control over an area, which really, only worked at lower elo gameplay where players awareness and movement wasn’t strong enough to reliably get past the lingering nades on the ground. Instead now, you can bank shot the nades and reliably have them explode thereafter, allowing you to more accurately place the explosion. Reaper on the other hand, got what is probably a non-entity at higher levels of play, but perhaps a big boon to his effectiveness at lower ranks where he already was strong. Being able to disguise shadowstep a bit so the enemy can’t exactly tell where his hitbox is, but still can see the shadowstep animation and he can now use the ability while jumping allowing for narrow escapes and huge flanks that were never possible before. Problem is, if you see the animation, and you usually will, this isn’t too much better than it already is and if you’re using it to runaway quickly you’re not concealed so much that you’d feel confident in using it a lot of the time. Instead, Reaper should get a entirely new ability that makes him more relevant, similar to how Torbjorn got molten core, Reaper needs a anti GOATS cooldown skillshot in our opinion. read more

In this video we discuss how some Overwatch PTR changes have made Doom look scary again. Not only have his cooldowns on seismic slam and uppercut been reduced, but he also got a ‘secret’ buff to his crowd control on slam. Doom’s opponents got given more control in the air in his last adjustment, but at the same time, the slam no longer brought targets in on hit. This wasn’t intentional and the bug has been fixed meaning, Doom now returns to viability, especially when you consider how well he matches up against the new hero Baptiste. We cover all this and make the case that you’ll be seeing more of him when the patch goes live next week. Hope you enjoy! -E read more

Overwatch: When Overwatch Players Have 1000 IQ…
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