Today Call of Duty has told us they are delaying season 2 for Vanguard Zombies so they can rework the CORE Mechanics and gameplay for Vanguard! This might be the massive change Vanguard Zombies needs to be good in the far far future. However, this might be them just saying the same thing they have been saying for the last 2 months.
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The Winds of Magic System is getting a complete rework in Total War Warhammer 3. Everything from reserves, to army location effects, are being totally changed so let’s dive in.
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On the PTR yesterday Junkrat and Reaper both got buffs that rework their kit in a big way.
Our video covering the patch notes:
https://www.youtube.com/watch?v=aadxRjRiVoI
Junkrat nades perform MUCH differently now eliminating the entire idea of the nades having a zoning control over an area, which really, only worked at lower elo gameplay where players awareness and movement wasn’t strong enough to reliably get past the lingering nades on the ground. Instead now, you can bank shot the nades and reliably have them explode thereafter, allowing you to more accurately place the explosion. Reaper on the other hand, got what is probably a non-entity at higher levels of play, but perhaps a big boon to his effectiveness at lower ranks where he already was strong. Being able to disguise shadowstep a bit so the enemy can’t exactly tell where his hitbox is, but still can see the shadowstep animation and he can now use the ability while jumping allowing for narrow escapes and huge flanks that were never possible before. Problem is, if you see the animation, and you usually will, this isn’t too much better than it already is and if you’re using it to runaway quickly you’re not concealed so much that you’d feel confident in using it a lot of the time. Instead, Reaper should get a entirely new ability that makes him more relevant, similar to how Torbjorn got molten core, Reaper needs a anti GOATS cooldown skillshot in our opinion.